Difference between revisions of "Qualitative"

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(Created page with "Longitudinal ethnography that uses some collaborative techniques and also an action research component. The sample is composed by 10 latino youth. There are two second gener...")
 
 
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The sample is composed by 10 latino youth. There are two second generation Mexican-American girls : [[Inara]] and [[Gabriela]]. One third-generation girl named [[Ana]]. Three boys are second generation Mexican-Americans: [[Antonio]], [[Alberto]], and [[Diego]]. Four boys are Mexican: [[Sergio]], [[Ulyses]], [[Marcus]] and [[Miguel]].
 
The sample is composed by 10 latino youth. There are two second generation Mexican-American girls : [[Inara]] and [[Gabriela]]. One third-generation girl named [[Ana]]. Three boys are second generation Mexican-Americans: [[Antonio]], [[Alberto]], and [[Diego]]. Four boys are Mexican: [[Sergio]], [[Ulyses]], [[Marcus]] and [[Miguel]].
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Drawing from a case study consisting of longitudinal semi-structured interviewing in a Freeway High School. The Digital Edge team spent an academic year and summer session embedded within an Austin-area high school with full access to and participation in a video production class, a video game design class, an after-school digital media club, and a feature film production program. Over 75 students, parents, and professional mentors participated in this study, including nearly 300 hours of observation and XXX semi-structured interviews.

Latest revision as of 10:58, 25 June 2013

Longitudinal ethnography that uses some collaborative techniques and also an action research component.

The sample is composed by 10 latino youth. There are two second generation Mexican-American girls : Inara and Gabriela. One third-generation girl named Ana. Three boys are second generation Mexican-Americans: Antonio, Alberto, and Diego. Four boys are Mexican: Sergio, Ulyses, Marcus and Miguel.


Drawing from a case study consisting of longitudinal semi-structured interviewing in a Freeway High School. The Digital Edge team spent an academic year and summer session embedded within an Austin-area high school with full access to and participation in a video production class, a video game design class, an after-school digital media club, and a feature film production program. Over 75 students, parents, and professional mentors participated in this study, including nearly 300 hours of observation and XXX semi-structured interviews.