Networked and Convergence Culture
Culture is being transformed by how people use digital networked technologies for creation, circulation, consuming, and searching of media content. Although this culture is in transition, changing very fast, there are several attempts to analyze it and describe it. My framework for understanding this culture is multidisciplinary. Some basic concepts for this framework are listed bellow. How do we live, work, collaborate, create, and engage as citizens in the new networked culture society?
A different society and culture that relies in the logic of the network. Distributed networks as form of organization.
- Benkler, Y. (2006) The Wealth of the Networks. Yale University Press: New Haven.
- Castells, M.
- Networked individualism
How do we understand the liminal space between audience and publics? The concept of networked publics is useful for understanding the ambiguous contemporary formations of audience/publics, groups of people that have at both characteristics of audiences and features of publics.
- Varnelis. K. ed. (2008), Networked Publics. Cambridge: MIT Press.
- danah boyd. (2010). "Social Network Sites as Networked Publics: Affordances, Dynamics, and Implications." In Networked Self: Identity, Community, and Culture on Social Network Sites (ed. Zizi Papacharissi), pp. 39-58.
- Livingstone, Sonia (2005) On the relation between audiences and publics. In Livingstone, Sonia, (ed.) Audiences and publics: when cultural engagement matters for the public sphere. Intellect Books, Bristol, UK, pp. 17-41.
- Nancy K. Baym & danah boyd (2012): Socially Mediated Publicness: An Introduction, Journal of Broadcasting & Electronic Media, 56:3,320-329
- Kelty, C. (2012) From Participation to Power. The Participatory Cultures Handbook.
Web 2.0 platforms. How old and new media interact, converge, mix. Understanding the agency of media consumers and as well the political economy of media corporations and internet giants.
- Jenkins, H. (2006) Convergence Culture
- Jenkins, H. (2013) Spreadable Media
- Produsage theory of user-created content