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== Abstract ==
 
== Abstract ==
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The goal of this research project is to understand the digitally mediated everyday lives of Latino (mexican-american) youth from Texas City High (TCH), a low-income, low-performing, public high school in central Texas. In order to do so I describe the media practices of a group of Latino teenagers (case studies of 6 boys, and 3 girls) across their school, after-school, home, and peer worlds. By analyzing some of their mediated sociocultural practices (creation, circulation, searching) this study tries to understand the  experiences, skills, and knowledge that these teenagers are developing and how they are supporting, if so, their participation in a networked culture and society. The study places a particular emphasis in the diversity of digitally mediated identities Latino youth is able to construct. Some of these teens were involved in a video technology class, a game design class, two after-school programs, and a digital design summer camp, were ethnographic work took place during the course of an academic year (2011-2012) and part of a summer (3 weeks).
  
 
== The Scene ==
 
== The Scene ==

Revision as of 09:55, 29 March 2013

Abstract

The goal of this research project is to understand the digitally mediated everyday lives of Latino (mexican-american) youth from Texas City High (TCH), a low-income, low-performing, public high school in central Texas. In order to do so I describe the media practices of a group of Latino teenagers (case studies of 6 boys, and 3 girls) across their school, after-school, home, and peer worlds. By analyzing some of their mediated sociocultural practices (creation, circulation, searching) this study tries to understand the experiences, skills, and knowledge that these teenagers are developing and how they are supporting, if so, their participation in a networked culture and society. The study places a particular emphasis in the diversity of digitally mediated identities Latino youth is able to construct. Some of these teens were involved in a video technology class, a game design class, two after-school programs, and a digital design summer camp, were ethnographic work took place during the course of an academic year (2011-2012) and part of a summer (3 weeks).

The Scene

The Sample

Core Themes

Prospectus

Getting started